If an enemy or objective is outside the range displayed in the box, its symbol is drawn at the edge of the box. See, it's your normal circular radar sitting in a square box. Sometimes they still miraculously hit but would it have been so hard to just adjust the plane the enemies sit on a tad downwards so you don't actually always shoot under them and want to compensate by aiming higher which you obviously can't?Īnother small issue, that annoyed me greatly, is the radar. Not helped with aiming is that your shots go below enemies. The reach s abysmal but even if it was more, you'd hardly hit anything but stationary targets. Your gun also has about the reach of a water gun, and the "bullet speed" of one. It feels like all you have is a water gun and while the "Dart" enemies, the most basic ones, are one ply toilet paper and shredded in half a second, the rest of them are stacks of glossy paper. Sure, so are you, but having to shoot at an enemy for what feels like a full minute is just awful. I think I missed quite a bit in the end lol.Ī "story-driven RPG" as it says on the steam store page, this is absolutely not.Ī bigger issue is the enemies. But, granted, that could also have been from me spacing out when waiting for the next line of dialogue to finally appear. Not that the story you wait ages for was actually any good. After completing one objective, it also takes several seconds for the next to appear. Even the voiced lines stay for 5 seconds or so longer after they finished being spoken. Especially in the tutorial but later too, you just sit there waiting for the dialoge to finally progress, because there's no skip button. I actually like such games, it's like 3rd person shooters but different because you're in an agile, fast craft. You can't move up or down, just in 2 dimensions. This game is like one of those shooters where you steer a ship from eagle eye perspective, just that it's 3rd person.
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